Gears of War: E-Day vs Gears 5: What's New?
Journal•guides•September 24, 2026

Gears of War: E-Day vs Gears 5: What's New?

Ebba HolmbergBy Ebba Holmberg

Seven years after Gears 5 wrapped up Kait Diaz's story, Gears of War is doing something nobody really saw coming — going backward. Gears of War: E-Day rewinds the clock 14 years before the original 2006 game and drops you straight into Emergence Day, arguably the single worst day in Sera's history, back when the Locust Horde first tears up through the ground and nobody has the faintest idea what's about to hit them. This time it's a young Marcus Fenix and Dominic Santiago carrying the story, and the whole thing's been rebuilt from scratch on Unreal Engine 5 with a meaner, more horror-leaning edge than anything the series has tried before.

One thing to get out of the way early: E-Day isn't out yet. It launches October 6, 2026. So what follows leans on what's been confirmed plus what people who actually got hands-on time have reported, stacked up against what Gears 5 delivered for real back in 2019. If you're trying to decide which one to play first, or whether E-Day's worth grabbing day one, PriceRadar is worth a quick look — it tracks prices across sellers so you can compare Gears of War: E-Day Steam key price before you hand over any money.

Two Very Different Moments in Time

Gears 5 came out in September 2019 and picked up the modern-day thread — Kait Diaz chasing down her family's ties to the Locust, continuing where Gears of War 4 left off. It's set decades after the original trilogy, in a world that's already been ground down by years of war.

Gear 5 sample image

E-Day doesn't just skip backward a little, it goes all the way to the start. Fourteen years before the first game, the Locust Horde bursts up from underground and kills off something like a quarter of the human population in one shot. You're playing Marcus and Dom before either of them turned into the soldiers everyone knows, teamed up with Mags Carter and Lucas Reyes as Bravo Squad, fighting to survive as the city of Kalona falls apart around them. Because it's chronologically first, you don't need to have touched a single other Gears game to jump in here — which is clearly the point.

E-Day game sample image

The Tone Shifted, and So Did the Engine

Gears 5 played it fairly safe on the visual front — war drama with a mystery hook, running on Unreal Engine 4, which is the same engine family the series had used going back to its Xbox 360 roots. It looked fine for 2019. Nothing wrong with it. But it was an iteration, not a reinvention.

Sample image from the game

E-Day is a different animal. Built on Unreal Engine 5 from the ground up, and from what early previewers are saying, it's not just a coat of paint — it actually looks like a generational jump. What's more interesting to me, though, is the tone. Xbox keeps using the word "horror" in its own marketing to describe Emergence Day, and that's not just branding talk — people who saw the campaign demo described close-quarters combat that felt genuinely unsettling, built to make the Locust scary again instead of just another enemy type you mow down on autopilot.

Movement Got a Real Overhaul

Sample image from pre release

Cover-based combat hasn't gone anywhere — that heavy, weighty Gears gunplay is still exactly what it's always been. What's actually different is how you move. E-Day gives you a dedicated jump on the Y button, moves sprint to a left-stick click, and frees up the A button so it only handles cover. People who spent hours in the multiplayer beta kept saying the same thing: this is the most mobile a Gears game has ever felt. That's a big deal for a series that's spent almost twenty years built around slow, deliberate cover-to-cover pacing. Gears 5, for reference, barely touched this — vaulting and mantling got some love, but core movement stayed basically untouched.

Horde Mode Got Bigger. A Lot Bigger.

Here's probably the clearest gap between the two games. Gears 5's Horde mode followed the format the series has used since Gears of War 2 — up to five players holding a position against 50 waves of enemies, with the twist that this entry added hero-style abilities for the first time, plus that weirdly memorable roster crossover with Halo and Terminator characters.

From beta image

E-Day's version is called Horde Siege, and honestly, based on what IGN, Windows Central, and GamesBeat all reported after going hands-on, it's not really the same mode wearing a new name. Instead of one squad on one map, you get three squads of four — 12 players total — spread across a huge chunk of Kalona, each squad running its own objectives while the map itself keeps shifting around everyone until it all builds toward a final stand and an extraction. One writer flat-out called it the most fun they'd had with Gears multiplayer, period, in the franchise's entire history. Across basically every preview, the reaction was the same kind of surprised — nobody expected the format to get blown out this much after two decades of the same wave-defense loop. On top of that, PvE now splits into three flavors instead of one: classic Horde, a quick 20-minute Blitz mode, and the bigger Siege format. Gears 5 didn't launch with that kind of variety.

Campaign: What We Actually Know So Far

Gears 5 let you run the campaign with up to three players, split-screen included, and carried over cosmetics between playthroughs along with bonus difficulties and modifiers if you wanted to replay it differently.

E-Day keeps the same up-to-four co-op structure the series is known for, online or split-screen. But the story itself is doing something the last several games haven't — instead of pushing an ongoing saga forward, it's finally telling the origin story fans have been asking for: how Marcus and Dom actually became friends, and what those first, chaotic days of the Locust War looked like for people who had zero warning. Worth being honest here — campaign hands-on coverage has been thin compared to how much attention the multiplayer beta got. Most of what's out there right now is about Horde Siege and Versus, so there's just less to directly compare on the story side until we get closer to launch.

Price and How You Can Get It

Gears 5 launched at whatever standard AAA pricing looked like in 2019 and eventually settled in as a long-term Game Pass staple. E-Day's doing something similar from day one — it'll be on Game Pass Ultimate and PC Game Pass the moment it drops, with a $69.99 Standard Edition and a $99.99 Premium Edition on the side that adds five days of early access, some cosmetic packs, and in-game currency — no bonus story content, though. If you're already paying for Game Pass Ultimate, there's genuinely no reason to also buy the Standard Edition; you'd just be paying for the same game twice.

So, What's Actually New Here?

Add it all up and this isn't a small refresh dressed up as a new game — it's a full engine swap, a tonal pivot toward horror, movement changes that previewers say genuinely alter how combat feels, and a Horde mode that's roughly tripled in scope with Siege. What hasn't changed is the DNA underneath: cover-based shooting, co-op as the whole point, and that found-family bond between squadmates the series has leaned on since 2006.

Is all of that worth $70? That's a question only real post-launch reviews can answer, and none exist yet — not honestly, anyway, not before October 6. What is clear from the preview cycle is that E-Day isn't just riding on nostalgia. It's actually swinging at structural changes Gears 5 never bothered with. Either way, before you decide, it's worth taking a second to compare Gears of War: E-Day Steam key price over on PriceRadar so you know you're getting it for the best price.

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Gears Of War E Day Vs Gears 5Gears Of War E DayGears 5Gears Of War E Day PriceGears Of War E Day Release Date

About the Author

Ebba Holmberg
Ebba Holmberg
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